【属性点】[翻译内容转自盐吧] – Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20) 现在降低了混合属性武器(力敏智魔)的武器伤害属性点软上限。(50、30、24、20) (砍了混合属性武器的伤害) – Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%) 减少混合属性武器双持时的力量加成。(50%、25%、16.7%、10%) (混合属性武器双持需要需要更多力量) – Health per level now softcaps at level 50 instead of 40. 升级获得的生命值软上限从40加强到50 (血稍微多一点点点) – Armor per level now softcaps at level 50, granting 50% per level afterwards. 升级获得的抗性护甲在50级时候达到软上限,之后只能获得正常的50% (后期升级白送的护甲抗性大幅度降低,很好的改动,8周目原版boss都打不动几百级的玩家) – Carry weight now softcaps at 50 endurance, granting 50% afterwards. 负重增加50软上限,之后获得正常的50% (原版负重没有软上限) – Carry weight at level 1 increased slightly, from 42.5 to 44.0. 1级的初始负重从42.5加强到44 – Carry weight per endurance increased from 1.5 to 1.75. 每点精力获得的负重由1.5提高到1.75 – Poison defense’s effect on triggering poison is reduced by half (easier on high armor). 毒抗抵御触发中毒的效果减半。 (毒抗会让中毒累计条变长,现在毒抗对长度的影响减半,即使有高毒抗也更容易中毒了) – Stamina max from 80 to 100. Stamina per point from 10 to 8. 1级初始耐力从80加强到100,每点属性获得耐力从10降低到8 – Focus max from 40 to 50. Focus per point from 5 to 4. 1级初始专注从40提高到50,每点属性获得专注从5降低到4 – Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5. 翻滚的耐力消耗从40降低到35,翻滚戒指不再降低翻滚消耗5点。 – Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3. 升级职业技能现在需要更少的黑珍珠,现在是1、1、2、2、3 – Negative armor values now use the same formula as positive numbers. 负护甲值现在使用与正数相同的公式。 – Monster defenses adjusted to match the new negative calculation. 怪物防御调整以匹配新的负值计算。
【元素武器】 – Weapons with elemental damage now split damage evenly no matter the stat investment. 具有元素伤害的武器现在无论加什么属性都会均分伤害 (例如一个力量E智慧S的武器,现在有一点属性,以前加在力量和智慧上收益是不一样的,现在一样了) – Default elemental split is 50%/50%. A couple weapons use a 75% elemental split. 大部分元素武器是50%元素伤害,50%物理伤害。少部分元素武器是75%元素伤害。
【Buffs(增益效果)】 – Buff and Charm damage is now calculated on total weapon damage. 增益效果和护符伤害加成现在根据总武器伤害计算。 – Buff values cut in half. (100% -> 50% and 60% -> 30%). 附魔效果减半。 (100% -> 50% 和 60% -> 30%)。 (魔法、神术、物品的附魔) – Matching an elemental buff with an elemental weapon is now a 20% multiplier. 附魔如果和元素武器属性相同,则获得20%加成 (后期伤害大大大砍) – Goldenwine now has a matching bonus for pure physical weapons. 黄金酒现在仅对纯物理伤害有加成
【怪物】 – Many negative defenses adjusted slightly. 调整了许多负抗性怪物的抗性 – Many extremely high boss resistances or repeated boss resistances adjusted. 调整了许多抗性超高的boss和多周目boss的抗性 – Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three) 双、三boss战,boss的血量在多周目被降低了 (盐之圣所boss,三圣) – Emberskulls attack adjusted, they now wind up before attacking. 风暴要塞的飞行骷髅头小怪,攻击模式优化 – The Architect’s holy orbs can no longer overlap. 创造者boss的光球地雷不会在重叠了 – Carsejaw recovers faster after using his Sword Summon attack. 耸立森林boss,降低使用召唤剑攻击后的发呆时间 – Witch of the Lake salt drop increased from 12k to 22k. 湖之女巫盐掉落从12000增加到22000
【护符和戒指】 – HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon. 吸血效果改成百分比,1%,2%,3%最大生命值,基于不同武器 – MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon. 吸专注效果改成0.5或1每下,基于不同武器 – Silversalt charm uses its full cost for great weapons and is reduced for other weapons. 银盐护符(每次攻击扣自己盐那个),现在只有使用重武器才会正常扣盐,使用轻武器会降低扣盐 – Stone Charm now grants a simple +10 poise damage. 坚石护符的削强韧(平衡),降低到10点 – Mending band from 0.25hp / sec to 1% max hp / sec. 回血戒指从0.25生命值每秒,提高到1%最大生命值每
【弹药】 – Elemental Ammo now converts 50% of the weapon’s damage to its type. 元素弹药现在将 50% 的武器伤害转化为其类型。 (例如纯物理伤害弓+火箭,最后伤害是50%物理50%火) – Ammo no longer gives tiny bonus damage, weapon damage adjusted. 弹药不再提供少量额外伤害,武器伤害也因此调整了 – Ammo costs restandardized and reduced. 弹药价格便宜了
【弓】 – Bow damage increased significantly. 弓的伤害大幅度加强 – Bows now deal 100% slash. 弓现在造成100%斩击伤害 – Steel arrows now give +10% total damage. 钢箭给予10%伤害总加成
【手枪】 – UI now shows full damage. (Had a hidden +50% bonus) 现在面板会显示正确的伤害(有一个隐藏的50%加成) – Pistol damage decreased by 20%, including gunblade blast. 手枪伤害降低了 20%,包括枪刃。
【鞭子】 – Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage. 鞭子新特效:轻攻击如果是鞭子头命中怪物,多造成50%伤害 – Whip heavy attack now deals +50% damage, but costs extra stamina. 鞭子重攻击加强50%伤害,但是消耗耐力更多了 – Damage buffed approx 10% across the board. 鞭子类的基础伤害比过去增强了10%
【投掷匕首】 – Damage rescaled/increased. 重新调整、增加了伤害
【匕首】 – Dagger ripostes now deal 4x damage instead of the default 2x damage. 匕首反击伤害从2倍提高到4倍 – The second hit in the Light->Light attack combo now deals 1.4x multiplier. 轻-轻攻击,现在第二下造成1.4倍伤害
【拳头】 – Damage rescaled. 伤害重新调整 – Twinmetal Ring now acts like a weapon, changing base damage and scaling. 孪金戒指(加徒手伤害那个),现在类似于一种徒手武器,装备后会改变基础伤害和属性点的伤害加成 – Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down. 增加了踢翻动作,额外造成25%伤害,+30%平衡。 – Riposte move added. 增加了反击动作 – Strong attack now deals +100% damage. 重击额外造成100%伤害 – Uppercut now deals +50% damage. 上勾拳现在额外造成50%伤害
【其他武器】 – The Poise weapon flag now grants +10 stagger damage. 带额外削强韧(平衡)的武器,现在提供10点削强韧(平衡) – Ripostes now deal double damage of all damage types, instead of only physical. 反击伤害加成,现在是所有伤害类型都为两倍,而不是之前的仅影响物理伤害 – Lump hammer now purchasable from any blacksmith. 现在所有铁匠都会出售铁匠锤 (以前这个武器无法获得) – Greathammer damage reduced by 15%. 大锤类伤害降低15% – Greataxe damage reduced by 15%. 大斧类伤害降低15% – Greatsword damage reduced by 10%. 大剑类伤害降低了10% – Axe one handed poise damage increased from 14 to 22. 单手斧类削强韧(平衡)从14加强到22 – Axe one handed combo (last hit) now deals 100% slash. 单手斧平砍最后一下造成100%斩击伤害 – Weapon weights restandardized. 武器重量重新调整,标准化 – Greataxe weights reduced. 大斧重量降低 – Various weapon specials changed. 许多武器的特性重新调整 (特性指的是额外斩击这些,有很多种)
【盔甲】 – Heavy Armor approx 6.5% less weight. 重甲普遍减重6.5% – Palatine Coif moved to tier 1 heavy, added poise, adjusted values. 圣骑士头巾调整为1级重甲,增了平衡等 – Various armor values changed, and specials added. 调整了许多盔甲的抗性,并增加了特性 (特性指的是南瓜头这种)
【盾牌】 – Shield types redone, are now Round, Normal, and Tower. 盾牌重做,现在分为圆盾,普通盾,塔盾 – Various shields shifted around in type and tier. 盾牌的类型和等级也跟着调整了 – Shields no longer gain poise on level up. Poise adjusted on all shields. 盾牌升级不再获得平衡,调整了所有盾牌的平衡。 – Armor poise is now additive instead of multiplicative to shield poise when blocking. 当格挡时候,盔甲的平衡值现在加在盾牌上,而不是像以前那样和盾牌的平衡值相乘 – Armor defense is now added to blocks, similar to poise. 当格挡时,盔甲的抗性现在也会加在盾牌上 – Various specials added to shields. 盾牌新增加了很多特性
【盾牌猛击(塔盾)】 – Hitbox now extends into the shockwave similar to enemies. 命中框增加,现在也会像敌人的盾牌猛击冲击波那样 – Base speed increased by 50%. 攻击速度提高50% – Damage now scales from Strength and Shield upgrades. 现在伤害收到力量影响,也受到盾牌升级影响 – Poise damage increased significantly. 削强韧(平衡)伤害大幅度提高 – Physical combat rings, charms, and buffs more consistently work with shield slam. 各种增益效果会更加准确的对盾牌猛击加成
【魔法、神术】 – Tier 5 magic added. 新增5级魔法 (没有新魔法,只是把别的魔法挪到5级去了) – Various cost and damage rebalances. 重新调整了伤害和蓝耗 – Various class tier adjustments. 重新调整了等级
【地图】 – Various upgrade items added into the map for better progression. 地图中新增了很多升级用物品以获得更好的游戏体验 (大概说的是素材) – Various unobtainable items added to the map. 许多之前无法获得的物品,现在被添加进地图里
【教派商店】 – All merchants now sell potatoes. 现在所有商人都出售土豆 – Various inventory, by creed rank, adjustments. 各种需要教派等级的物品都进行了调整
【怪物掉落】 – All stone statues are now droppable from monsters. 现在怪物掉落所有石像 – Gray pearls are now droppable from certain monsters. 特定怪物可以掉落灰珍珠了 – Various other item drops and rates adjusted. 调整了各种各样物品的掉落和掉率 – Gold drops increased slightly in NG+ and above. 多周目金币掉落略有增加